Tag: city

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  • Hartsfall

    !http://cdn.obsidianportal.com/assets/24514/Castle_City_by_JJasso.jpg(Castle city by j jasso)! |{background:black}. *{color:white}HARTSFALL*| |*NG Large Town*| |*Corruption* +2; *Crime* -2; *Economy* +4; *Law* +2; *Lore* +1; *Society* -1| |* …

  • Tatzlford

    !http://cdn.obsidianportal.com/assets/21685/2861355210084297471jfuCoc_ph.jpg(2861355210084297471jfu coc ph)! |{background:black}. *{color:white}TATZLFORD*| |*NG Village*| |*Corruption* -1; *Crime* -2; *Economy* +0; *Law* +0; *Lore* +0; *Society* +0| …

  • Olegton

    !http://cdn.obsidianportal.com/assets/23346/676567931.jpg(676567931)! |{background:black}. *{color:white}OLEGTON*| |*LN Village*| |*Corruption* -1; *Crime* -1; *Economy* +1; *Law* +0; *Lore* +0; *Society* -1| |*Qualities* Prosperous, Strategic …

  • Restov

    |{background:black}. *{color:white}RESTOV*| |*CN Large City*| |*Corruption* +2; *Crime* -1; *Economy* +5; *Law* +4; *Lore* +4; *Society* +3| |*Qualities* Properous, Rumoourmongering Citizens, Stategic Location, Superstitious, Tourist Attraction| |* …

  • Candlemere

    !http://cdn.obsidianportal.com/assets/33666/Candlemere.jpg(Candlemere)! |{background:black}. *{color:white}CANDLEMERE*| |*N Small Town*| |*Corruption* -2; *Crime* -1; *Economy* +0; *Law* +1; *Lore* +5; *Society* -6| |*Qualities* Academic, Insular| …

  • Nivakta's Crossing

    |{background:black}. *{color:white}NIVAKTA'S CROSSING*| |*CN Village*| |*Corruption* -1; *Crime* +0; *Economy* +0; *Law* -1; *Lore* +1; *Society* -2| |*Qualities* Rumoourmongering Citizens, Stategic Location| |*Danger* +0| |{background:#ddd}. *+ …

  • Varnhold Village

    |{background:black}. *{color:white}VARNHOLD*| |*LG Small Town*| |*Corruption* +0; *Crime* -4; *Economy* +0; *Law* +4; *Lore* +1; *Society* +2| |*Qualities* Insular, Superstitious| |*Danger* 0| |{background:#ddd}. *+POPULACE+*| |*Government* …

  • Viridion

    !http://cdn.obsidianportal.com/assets/31820/dbf3c08906e787d77babd4d3fc6ad9bd.jpg(Dbf3c08906e787d77babd4d3fc6ad9bd)! |{background:black}. *{color:white}VIRIDION*| |*CN Small Town*| |*Corruption* +0; *Crime* +0; *Economy* +0; *Law* +1; *Lore* +1; * …

  • Pitax

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/32180/Pitax.jpg(Pitax)! |{background:black}. *{color:white}PITAX*| |*CN Small City*| |*Corruption* +2; *Crime* +4; *Economy* +4; *Law* -1; *Lore* +2; *Society* +6| |*Qualities* Academic, …

  • Sycamore Hollow

    !http://cdn.obsidianportal.com/assets/33668/Sycamore_Hollow.jpg(Sycamore hollow)! |{background:black}. *{color:white}SYCAMORE HOLLOW*| |*N Small Town*| |*Corruption* +2; *Crime* +3; *Economy* +2; *Law* -7; *Lore* +3; *Society* -1| |*Qualities* …

  • Fort Medvyed

    |{background:black}. *{color:white}FORT MEDVYED*| |*LG Small Town*| |*Corruption* +0; *Crime* +1; *Economy* +1; *Law* +0; *Lore* +0; *Society* +1| |*Qualities* Notorious, Strategic Location| |*Danger* 10| |{background:#ddd}. *+POPULACE+*| |* …

  • Littletown

    King Irovetti recently used this small village of farmers and vintners as currency to “hire” another army. His agents worked to contact the various wyverns of the Glenebon Uplands and southern Pitax, promising them an entire town of cattle and humans if …